Now Available As Stand-alone Purchase!
X is no longer a prerequisite for
purchasing the TacPack, however in order to fully enjoy all the
features the TacPack
has to offer, VRS strongly recommends
using the product with a
TacPack-Powered aircraft. A number of TacPack
are already either completed or in the final stages of development. See
our front page for the latest news
regarding compatible aircraft.
is the first true single and multi-player tactical
combat engine for
Flight Simulator X™
and Lockheed Martin®
In 2010, Vertical Reality Simulation's
X brought the first true fly-by wire combat aircraft to Flight
Simulator X, along with a massive list of never-before seen
innovations including true avionic and animated weapons modeling
with sophisticated and highly integrated fire control and radar
suites. The only problem was that weapons couldn't actually
destroy anything in the world. We could simulate their
destruction by having avionics such as radar ignore them when the
hit occurred, but they would always keep flying.
will change everything you thought you knew about what was
possible in Flight Simulator.
TacPack, weapons are no
longer benign figments of your imagination; Flight Simulator becomes
a live battle space. Your aircraft can destroy (or cripple) your
adversaries, and you yourself can become the prey, taking partial or
critical damage. Note that only multi-player users who own the
TacPack (and have it enabled) will be vulnerable to its systems.
Weapons ranging from AGMs to LGBs and guns are all modeled with
realistic physics, performance, effects and lethality envelopes
rivaling stand-alone simulators. Not only will you be able to
take out AI aircraft in single-player, you'll be able to
dogfight multi-player, take out SAM
and AAA, or bomb a hostile airfield - all in free-flight.
Integration: Seamless integration
is what the TacPack is all about; Weapons will appear on
the various aircraft stations just as they do in the classic
Superbug, but as soon as you pull the trigger, the
magic takes over, seamlessly unleashing a deadly accurate
simulation for the weapon itself.
The TacPack is comprised of a dynamic weapon simulation, a
radar back-end, and a radar warning receiver backend. All the avionics including
SMS, radar and radar warning receiver are tailored to the
specific weapon being used. It's as if the TacPack was
there all along waiting to be unleashed.
the dust settles you'll be able to call for a tanker, fuel up
behind an intelligent AI refueler flying dynamic racetrack
patterns, then return to base to review the action (and lick your wounds)
- an amazing
playback system previously reserved for
Software Development Kit (SDK): The
TacPack SDK is now available, and facilitates royalty-free, third-party TacPack integration into aircraft (or
other SimObjects). Third party support for the SDK
includes developers such as
and other well-known developers who are currently participating
in SDK integration, but have not yet gone public (as of the
time of this writing). With other TacPack-Powered
aircraft becoming available, it's finally possible to obtain
diverse, cheat-free, air-to-air combat with aircraft other than
(or including) the
This webpage simply isn't large enough
to list all the TacPack features, so please feel free to examine the
600+ page online documentation.
Lethal Weapon Systems:
The TacPack features many tactical enhancements for
FSX, but of course the most dramatic ability of the system
is the addition of acurately modeled and
100% lethal weapon
systems for any aircraft which utilizes the system at
the developer level.
- Lethal to all Simobjects:
- AI aircraft
- Multiplayer aircraft
- Ships (including carriers)
- FS recorder entities (as of 18.104.22.168)
- Ground vehicles
- Simobject-based structures
- Weapon systems include:
- Various cannons and guns
- AIM-9X Sidewinder
- AIM-9M Sidewinder
- AIM-7M “Sparrow
- AIM-120C AMRAAM
- AGM-65E Laser Maverick
- AGM-84D Harpoon
- AGM-84H SLAM-ER
- AGM-154A JSOW
- AGM-88C HARM
- GBU-10 Paveway II
- GBU-12 LGB
- GBU-31 JDAM
- MK-82SE (snakeye)
- Various A/G rockets
- Realistic ranges and maneuvering kinematics
- Thousands of combinations of ordinance can be
- Individual weight and drag indicies
- All systems work in free flight and multi-player
- Fullscreen night vision (experimental)
- Padlock view
- FLIR (ATFLIR) simulation
- FLIR video with white-hot and black-hot modes.
- MP compatible Laser target designation (LTD).
- MP compatible Laser spot tracking (LST).
- AN/APG-73 Air-To-Ground radar
- Full terrain masking/occlusion
- Multiple, highly realistic modes:
- Real Beam Ground Map (MAP)
- Synthetic Aperature (SAR)
- Ground Moving Target Indication (GMT)
- Sea Surface Search (SEA)
- Fixed Target Track (FTT)
- Ground Moving Target Track (GMTT)
- Air-To-Ground Ranging (AGR)
600+ Page Wiki
(including Superbug). We chose
to document the TacPack and Superbug with a massive Wiki, because the products
just too dynamic to contain in a conventional .PDF. The Wiki can be
monitored for changes and provides a much more suitable medium for
an evolving product.
Air Combat Maneuvering Instrumentation (ACMI) recording
provides a highly detailed log of everything that happens
during a TacPack flight in any aircraft. Logs can be loaded
TacView for full 3D playback and analysis.
- Record and playback flights in any aircraft.
Records all aircraft (AI and MP), vehicles, weapons, and even target
designations and CCIP predictions.
- Minimal FPS impact
- Facilitates after-action debriefing/training
- FULL multiplayer functionality
- Drop AI into sessions. Assets
such as SAMs, working carriers, tankers and more may be dropped by team
members into the battlefield
- Partial and critical damage
- IFF system for all AI and
human players to facilitate division into teams
Anti-cheating measures. Multi-player is about balance. VRS is making
every effort to ensure that the TacPack is fair and balanced, and we will
continue to support anti-cheating by design and proactive, ongoing software
- Proprietary TacPack server publishing. See and join
Note: The VRS menu system uses standard assets from FSX.
VRS does not supply AI objects except for SAM and Drone
- Aerial Refueling Tankers through an
intuitive in-flight menu system.
- Any FSX aircraft can act as a tanker
- Multiple commanded orbit types
- Dynamically adjustable altitude and speed
- A/A TACAN capabilities
- SAM installations can be placed, given a
team, and become active threats visible on RWR and destructible
- Target Drones can be placed and commanded
into various patterns
- Aircraft carriers (or any vessel in your
- Any vessel can be selected and placed at user-defined distances and
- All vessels both moving and static can contain TACAN and ILS which
are instantly available to all single and multi-player participants
- Fully synchronized movement in MP sessions
- Vessels can be armed with Sea Sparrow and CIWS point defenses
- Vessels can be assigned teams
TacPack SDK allows advanced
integration with third-party aircraft.
- Available to all developers
Current third-party developers
- Iris Simulations
- Dino Cattaneo
- License and royalty-free
- All functions available
through XML scripting or C++
- Fully multiplayer compatible
Please read carefully BEFORE purchase! We cannot issue refunds based on
failure to observe these important notes!
MINIMUM (upgrade, bro)
FPS between 10-15
Avoid high-density areas
AVERAGE (all good)
FPS between 20-30
Enjoyable under the majority of conditions
FPS between 30-40
Excellent performance under most conditions
Dual Core 2GHz
Quad Core 3GHz
Quad Core 3.5GHz+
Approximately 750MB (incuding
- Flight Simulator X (10) /W Service Pack 2
- Flight Simulator X (10) /W
- Flight Simulator X (10) /W FSX Gold Edition
FSX RTM (original release) and FSX SP1 NOT supported
- Prepar3D NOT supported
for consumer version. Commercial-use
- Windows XP with SP2
- Windows Vista
- Windows 7
- Windows 8
.NET framework 3.5.
NET 4 framework is fine, but all .NET 3.5 components
must also be installed
DirectX 9.0c (June 2010) or newer
- The TacPack will
NOT currently work with FSX multi-player "Missions"
This is due to the lack of FSX slew support
during online mission sessions
sessions (joined using FSInn or SquawkBox) are NOT
- FSHost sessions
(joined using FSHostClient) are NOT supported
- Due to certain
incompatibilities and limitations of multi-player
sessions, not all animations and/or features may
function identically to single-player modes
- Internet required for automatic product
activation. Optional manual activation may be
performed from a secondary device with web access.
activation requires firewall access to outgoing
ports 80 and 443
- Secure proxies must
be disabled for automatic activation.
Digital Download for Windows XP/Vista/7/8
please read system requirements (above)
carefully before purchase!
resources for getting or staying in touch
- Sign up for our
newsletter. We'll let you know as soon as we release a new
product, put out a patch, or announce important events.
Customer support forum
- See the latest
announcements in our support forums.
- Other inquiries: admin [at] vrsimulations
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Copyright © 2009-2014 Vertical Reality Simulations®, LLC.
All rights reserved