TacPack
is the first true single and multi-player combat
simulation modification for Flight Simulator.
In 2010, Vertical Reality Simulation's
SuperbugX
brought the first true fly-by wire combat aircraft to Flight
Simulator, along with a massive list of never-before seen
innovations including true avionic and animated weapons modeling
with sophisticated and highly integrated fire control and radar
suites. The only problem was that weapons couldn't actually
destroy anything in the world. We could simulate their
destruction by having avionics such as radar ignore them when
the hit occurred, but they would always keep flying. The
TacPack
will change everything you thought you knew about what was
possible in Flight Simulator.
True destruction: TacPack means weapons are no
longer benign figments of your imagination; Flight Simulator becomes
a live battle space. Your aircraft can destroy (or cripple) your
adversaries, and you yourself can become the prey, taking partial or
critical damage. Note that only multi-player users who own the
TacPack (and have it enabled) will be vulnerable to its systems.
Weapons ranging from AGMs to LGBs and guns are all modeled with
realistic physics, performance, effects and lethality envelopes
rivaling stand-alone simulators. Not only will you be able to
take out AI aircraft in single-player, you'll be able to
dogfight multi-player, take out SAM
and AAA, or bomb a hostile airfield - all in free-flight.
Low-level integration: Seamless integration
is what the TacPack is all about; Weapons will appear on
the various aircraft stations just as they do in the classic
Superbug, but as soon as you pull the trigger, the TacPack
magic takes over, seamlessly unleashing a deadly accurate
simulation for the weapon itself.
The TacPack is comprised of a dynamic weapon simulation, a
radar back-end, and a radar warning receiver backend. All the avionics including
SMS, radar and radar warning receiver are tailored to the
specific weapon being used. It's as if the TacPack was
there all along waiting to be unleashed.
ACMI Playback: When
the dust settles you'll be able to call for a tanker, fuel up
behind an intelligent AI refueler flying dynamic racetrack
patterns, then RTB to review the action (and lick your wounds)
via TacView
- an amazing ACMI playback system previously reserved for
stand-alone simulations.
Software Development Kit (SDK):(expected Q1 2013), will follow the initial
release, and will allow third-party developers to create royalty free,
officially sanctioned (and most importantly, balanced) aircraft
weapon systems and avionics for integration into their own
aircraft at the build-level. The TacPack SDK is the ONLY way the multi-player environment can be
balanced, unique to each aircraft's systems and provide maximum
tactical diversity. TacPack SDK will be a license
free system available to any qualifying developers. Third party
support for the TacPack SDK includes developers such as
Aerosoft,Iris Simulations,and other well-known
developers who are currently participating the in SDK beta, but
have not yet gone public (as of the time of this writing).
Features
This webpage simply isn't large enough
to list all the TacPack features, so please feel free to examine the
600+ Page Wiki
Lethal Weapon Systems:
A/A and A/G missiles, ballistics and
guided/unguided bombs.
True aircraft integration: No cheesy,
generic "panels".
Initially released specifically for the VRS
Superbug, with third-party aircraft support to follow in later
releases.
Lethal to user aircraft
and simobjects
Weapon systems include:
M-61A1 20mm Gatling Gun
AIM-9X “Sidewinder”
AIM-9M “Sidewinder”
AIM-7M Sparrow
AIM-120C AMRAAM
AGM-65E Laser Maverick
AGM-84D Harpoon
AGM-84H SLAM-ER
AGM-154A JSOW
AGM-88C HARM
GBU-10 Paveway II
GBU-12 LGB
GBU-31 JDAM
Realistic ranges and maneuvering kinematics
Thousands of combinations of ordinance can be
loaded
Individual weight and drag indicies
All systems work in FREE FLIGHT
Destructible objects include ships,
aircraft, ground vehicles and sim-object structures. If it's a simobject,
you can lock it up and kill it.
Hardcore
Avionics:
Note: Experimental video-based features are not guranteed
to work on all hardware/systems
Fullscreen Night Vision (experimental)
Padlock view
FLIR (ATFLIR) Simulation (experimental)
FLIR video with white-hot and black-hot modes.
MP compatible Laser target designation (LTD).
MP compatible Laser spot tracking (LST).
AN/APG-73 Air-To-Ground radar
simulation
Full terrain masking
Multiple, highly realistic modes:
Real Beam Ground Map (MAP)
Ground Moving Target Indication (GMT)
Sea Surface Search (SEA)
Fixed Target Track (FTT)
Ground Moving Target Track (GMTT)
Air-To-Ground Ranging (AGR)
Documetation:
600+ Page Wiki
(and growing daily). We chose
to document the TacPack with a massive Wiki, because the product is
just too dynamic to contain in a conventional .PDF. The Wiki can be
monitored for changes and provides a much more suitable medium for
an evolving product.
ACMI Playback
:
ACMI recorder for FSX, readable by
Vyrtuoz's
TacView
Can record flights in any aircraft, and records all aircraft present (AI
and MP) in the simulation.
Minimal FPS impact.
Facilitates after-action debriefing/training.
Multi-Player Enhancement:
FULL multi-player functionality
Drop AI into sessions Assets
such as SAMs, working carriers, tankers and more may be dropped by team
members into the battlefield
Partial and critical damage
modeling
IFF system for all AI and
human players to facilitate division into teams
Anti-Cheating measures. Multi-player is about balance. VRS is making
every effort to ensure that the TacPack is fair and balanced, and we will
continue to support anti-cheating by design and proactive, ongoing software
updates
System Requirements
Please read carefully BEFORE purchase! We cannot issue refunds based on
failure to observe these important notes Note that the TacPack requires the
SuperbugX.
MINIMUM (upgrade, bro) FPS between 10-15
Avoid high-density areas
AVERAGE (all good) FPS between 20-30
Enjoyable under the majority of conditions
ULTIMATE (dude) FPS between 30-40
Excellent performance under most conditions
The TacPack will
NOT currently work with FSX multi-player "Missions".
This is due to the lack of FSX slew support
during online mission sessions. Freeflight MP
sessions are fully supported
VATSIM/IVAO
sessions (joined using FSInn or SquawkBox) are NOT
supported
FSHost sessions
(joined using FSHostClient) are NOT supported
Due to certain
incompatibilities and limitations of multi-player
sessions, not all animations and/or features may
function identically to single-player modes
Internet:
Internet required for automatic product
activation. Optional manual activation may be
performed from a secondary device with web access.
Automatic
activation requires firewall access to outgoing
ports 80 and 443
Secure proxies must
be disabled for automatic activation.
TacPack
Digital Download for
SuperbugX
Read system requirements (above)
carefully before purchase!
Superbug
customers: must log into the store with your
existing Superbug Customer ID or License ID in order for the
cart system to recognize that you already own
the Superbug. Preorder
customers: who have not yet downloaded the software may do
so now via your
customer
page. Log in with your TacPack license ID and password
from your TacPack sales invoice and select the downloads
option. New customers: are gladly
welcome to purchase the TacPack, however the TacPackrequires the
SuperbugX, so both products
must either be purchased simultaneously, or the
SuperbugX
must be purcahsed first.
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