TacPack is the first true single and multi-player combat simulation modification for Flight Simulator. In 2010, Vertical Reality Simulation's SuperbugX brought the first true fly-by wire combat aircraft to Flight Simulator, along with a massive list of never-before seen innovations including true avionic and animated weapons modeling with sophisticated and highly integrated fire control and radar suites. The only problem was that weapons couldn't actually destroy anything in the world. We could simulate their destruction by having avionics such as radar ignore them when the hit occurred, but they would always keep flying. The TacPack will change everything you thought you knew about what was possible in Flight Simulator.

True destruction: TacPack means weapons are no longer benign figments of your imagination; Flight Simulator becomes a live battle space. Your aircraft can destroy (or cripple) your adversaries, and you yourself can become the prey, taking partial or critical damage. Note that only multi-player users who own the TacPack (and have it enabled) will be vulnerable to its systems.

Weapons ranging from AGMs to LGBs and guns are all modeled with realistic physics, performance, effects and lethality envelopes rivaling stand-alone simulators. Not only will you be able to take out AI aircraft in single-player, you'll be able to dogfight multi-player, take out SAM and AAA, or bomb a hostile airfield - all in free-flight.

Low-level integration: Seamless integration is what the TacPack is all about; Weapons will appear on the various aircraft stations just as they do in the classic Superbug, but as soon as you pull the trigger, the TacPack magic takes over, seamlessly unleashing a deadly accurate simulation for the weapon itself. The TacPack is comprised of a dynamic weapon simulation, a radar back-end, and a radar warning receiver backend. All the avionics including SMS, radar and radar warning receiver are tailored to the specific weapon being used. It's as if the TacPack was there all along waiting to be unleashed.

ACMI Playback: When the dust settles you'll be able to call for a tanker, fuel up behind an intelligent AI refueler flying dynamic racetrack patterns, then RTB to review the action (and lick your wounds) via TacView - an amazing ACMI playback system previously reserved for stand-alone simulations.

Software Development Kit (SDK): (expected Q1 2013), will follow the initial release, and will allow third-party developers to create royalty free, officially sanctioned (and most importantly, balanced) aircraft weapon systems and avionics for integration into their own aircraft at the build-level. The TacPack SDK is the ONLY way the multi-player environment can be balanced, unique to each aircraft's systems and provide maximum tactical diversity. TacPack SDK will be a license free system available to any qualifying developers. Third party support for the TacPack SDK includes developers such as Aerosoft, Iris Simulations, and other well-known developers who are currently participating the in SDK beta, but have not yet gone public (as of the time of this writing).

____________________________________________________________________________________________________________

 

Features
This webpage simply isn't large enough to list all the TacPack features, so please feel free to examine the 600+ Page Wiki
 

Lethal Weapon Systems:

  • A/A and A/G missiles, ballistics and guided/unguided bombs.
  • True aircraft integration: No cheesy, generic  "panels".
  • Initially released specifically for the VRS Superbug, with third-party aircraft support to follow in later releases.
  • Lethal to user aircraft and simobjects
  • Weapon systems include:
    • M-61A1 20mm Gatling Gun
    • AIM-9X “Sidewinder”
    • AIM-9M “Sidewinder”
    • AIM-7M Sparrow
    • AIM-120C AMRAAM
    • AGM-65E Laser Maverick
    • AGM-84D Harpoon
    • AGM-84H SLAM-ER
    • AGM-154A JSOW
    • AGM-88C HARM
    • GBU-10 Paveway II
    • GBU-12 LGB
    • GBU-31 JDAM
  • Realistic ranges and maneuvering kinematics
  • Thousands of combinations of ordinance can be loaded
  • Individual weight and drag indicies
  • All systems work in FREE FLIGHT
  • Destructible objects include ships, aircraft, ground vehicles and sim-object structures. If it's a simobject, you can lock it up and kill it.

Hardcore Avionics:
Note: Experimental video-based features are not guranteed
to work on all hardware/systems

  • Fullscreen Night Vision (experimental)
  • Padlock view
  • FLIR (ATFLIR) Simulation (experimental)
    • FLIR video with white-hot and black-hot modes.
    • MP compatible Laser target designation (LTD).
    • MP compatible Laser spot tracking (LST).
       
  • AN/APG-73 Air-To-Ground radar simulation
  • Full terrain masking
  • Multiple, highly realistic modes:
    • Real Beam Ground Map (MAP)
    • Ground Moving Target Indication (GMT)
    • Sea Surface Search (SEA)
    • Fixed Target Track (FTT)
    • Ground Moving Target Track (GMTT)
    • Air-To-Ground Ranging (AGR)

Documetation:

  • 600+ Page Wiki (and growing daily). We chose to document the TacPack with a massive Wiki, because the product is just too dynamic to contain in a conventional .PDF. The Wiki can be monitored for changes and provides a much more suitable medium for an evolving product.

ACMI Playback:

  • ACMI recorder for FSX, readable by Vyrtuoz's TacView
  • Can record flights in any aircraft, and records all aircraft present (AI and MP) in the simulation.
  • Minimal FPS impact.
  • Facilitates after-action debriefing/training.

Multi-Player Enhancement:

  • FULL multi-player functionality
  • Drop AI into sessions Assets such as SAMs, working carriers, tankers and more may be dropped by team members into the battlefield
  • Partial and critical damage modeling
  • IFF system for all AI and human players to facilitate division into teams
  • Anti-Cheating measures. Multi-player is about balance. VRS is making every effort to ensure that the TacPack is fair and balanced, and we will continue to support anti-cheating by design and proactive, ongoing software updates
  • Proprietary TacPack Server Publishing. See and join Hosted TacPack Servers

In-Game Deployable AI:
Note: The VRS menu system uses standard assets from FSX.
VRS does not supply AI objects except for SAM and Drone components.

  • Aerial Refueling Tankers through an intuitive in-flight menu system.
    • Any FSX aircraft can act as a tanker
    • Multiple commanded orbit types
    • Dynamically adjustable altitude and speed
    • A/A TACAN capabilities
  • SAM installations can be placed, given a team, and become active threats visible on RWR and destructible
  • Target Drones can be placed and commanded into various patterns
  • Aircraft Carriers (or any vessel in your inventory)
    • Any vessel can be selected and placed at user-defined distances and speeds
    • All vessels both moving and static can contain TACAN and ILS which are instantly available to all single and multi-player participants
    • Synchronized imovement in MP sessions
    • Vessels can be armed with Sea Sparrow and CIWS point defenses
    • Vessels can be assigned teams

Coming in Subsequent Phases:

  • SDK to allow ADVANCED integration with other aircraft.
  • Basic aggressor (via in-flight menu system).
  • Much more...

 

_____________________________________________________________________________________________________

 

System Requirements
Please read carefully BEFORE purchase! We cannot issue refunds based on failure to observe these important notes
Note that the TacPack requires the SuperbugX.
 

  MINIMUM (upgrade, bro)
FPS between 10-15
Avoid high-density areas
AVERAGE (all good)
FPS between 20-30
Enjoyable under the majority of conditions
ULTIMATE (dude)
FPS between 30-40
Excellent performance under most conditions
RAM: 4GB 4GB 8GB
CPU: Dual Core 2GHz Quad Core 3GHz Quad Core 3.5GHz+
HDD:

Approximately 750MB (incuding SuperbugX)

Simulator:
  • Flight Simulator X (10) /W Service Pack 2
  • Flight Simulator X (10) /W Acceleration expansion
  • Flight Simulator X (10) /W FSX Gold Edition
  • FSX RTM (original release) and FSX SP1 NOT supported
  • Prepar3D NOT supported (commercial-use inquiries welcomed via sales[at]vrsimulations.com)
OS:
GPU:
  • 512MB DX9+ (shader model 2.0 or greater)

  • FSX DX10 "preview" mode NOT supported. Experimental features disabled

Multi-player:
  • The TacPack will NOT currently work with FSX multi-player "Missions". This is due to the lack of FSX slew support during online mission sessions. Freeflight MP sessions are fully supported
  • VATSIM/IVAO sessions (joined using FSInn or SquawkBox) are NOT supported
  • FSHost sessions (joined using FSHostClient) are NOT supported
  • Due to certain incompatibilities and limitations of multi-player sessions, not all animations and/or features may function identically to single-player modes
Internet:
  • Internet required for automatic product activation. Optional manual activation may be performed from a secondary device with web access.
  • Automatic activation requires firewall access to outgoing ports 80 and 443
  • Secure proxies must be disabled for automatic activation.

TacPack Digital Download for SuperbugX
Read system requirements (above) carefully before purchase!

Superbug customers: must log into the store with your existing Superbug Customer ID or License ID in order for the cart system to recognize that you already own the Superbug.
Preorder customers: who have not yet downloaded the software may do so now via your customer page. Log in with your TacPack license ID and password from your TacPack sales invoice and select the downloads option.
New customers: are gladly welcome to purchase the TacPack, however the TacPack requires the SuperbugX, so both products must either be purchased simultaneously, or the SuperbugX must be purcahsed first.



 

 

 
           
   
  • Sign up for our newsletter. We'll let you know as soon as we release a new product, put out a patch, or announce important events.
     
Lovingly Crafted Killing Machines Copyright © 2009-2010 Vertical Reality Simulations™, LLC. All rights reserved.

Website Useage Terms