Now Available As Stand-alone Purchase!
The Superbug X is no longer a prerequisite for purchasing the TacPack, however in order to fully enjoy all the features the TacPack
has to offer, VRS strongly
recommends using the product with a TacPack-Powered aircraft. A number of TacPack powered aircraft
 are already either completed or in the final stages of development. See our front page for the latest news regarding compatible aircraft.

TacPack is the first true single and multi-player tactical combat engine for Microsoft® Flight Simulator X (consumer)  and Lockheed Martin® Prepar3D (commercial). In 2010, Vertical Reality Simulation's Superbug X brought the first true fly-by wire combat aircraft to Flight Simulator X, along with a massive list of never-before seen innovations including true avionic and animated weapons modeling with sophisticated and highly integrated fire control and radar suites. The only problem was that weapons couldn't actually destroy anything in the world. We could simulate their destruction by having avionics such as radar ignore them when the hit occurred, but they would always keep flying. TacPack will change everything you thought you knew about what was possible in Flight Simulator.

True Destruction: With TacPack, weapons are no longer benign figments of your imagination; Flight Simulator becomes a live battle space. Your aircraft can destroy (or cripple) your adversaries, and you yourself can become the prey, taking partial or critical damage. Note that only multi-player users who own the TacPack (and have it enabled) will be vulnerable to its systems.

Weapons ranging from AGMs to LGBs and guns are all modeled with realistic physics, performance, effects and lethality envelopes rivaling stand-alone simulators. Not only will you be able to take out AI aircraft in single-player, you'll be able to dogfight multi-player, take out SAM and AAA, or bomb a hostile airfield - all in free-flight.

Low-level Integration: Seamless integration is what the TacPack is all about; Weapons will appear on the various aircraft stations just as they do in the classic Superbug, but as soon as you pull the trigger, the magic takes over, seamlessly unleashing a deadly accurate simulation for the weapon itself. The TacPack is comprised of a dynamic weapon simulation, a radar back-end, and a radar warning receiver backend. All the avionics including SMS, radar and radar warning receiver are tailored to the specific weapon being used. It's as if the TacPack was there all along waiting to be unleashed.

ACMI Playback: When the dust settles you'll be able to call for a tanker, fuel up behind an intelligent AI refueler flying dynamic racetrack patterns, then return to base to review the action (and lick your wounds) via TacView - an amazing ACMI playback system previously reserved for stand-alone simulations.

Software Development Kit (SDK): The TacPack SDK is now available, and facilitates royalty-free, third-party TacPack integration into aircraft (or other SimObjects). Third party support for the SDK includes developers such as Aerosoft, Iris Simulations, Dino Cattaneo, Metal2Mesh and other well-known developers who are currently participating in SDK integration, but have not yet gone public (as of the time of this writing). With other TacPack-Powered aircraft becoming available, it's finally possible to obtain diverse, cheat-free, air-to-air combat with aircraft other than (or including) the Superbug.


This webpage simply isn't large enough to list all the TacPack features, so please feel free to examine the 600+ page online documentation.

Lethal Weapon Systems:

The TacPack features many tactical enhancements for FSX, but of course the most dramatic ability of the system is the addition of acurately modeled and 100% lethal weapon systems for any aircraft which utilizes the system at the developer level.

  • Lethal to all Simobjects:
    • AI aircraft
    • Multiplayer aircraft
    • Ships (including carriers)
    • FS recorder entities (as of 1.4.1.0)
    • Ground vehicles
    • Simobject-based structures
  • Weapon systems include:
    • Various cannons and guns
    • AIM-9X Sidewinder
    • AIM-9M Sidewinder
    • AIM-7M “Sparrow
    • AIM-120C AMRAAM
    • AGM-65E Laser Maverick
    • AGM-84D Harpoon
    • AGM-84H SLAM-ER
    • AGM-154A JSOW
    • AGM-88C HARM
    • GBU-10 Paveway II
    • GBU-12 LGB
    • GBU-31 JDAM
    • MK-82LD
    • MK-82SE (snakeye)
    • MK-83
    • MK-84
    • Various A/G rockets
  • Realistic ranges and maneuvering kinematics
  • Thousands of combinations of ordinance can be loaded
  • Individual weight and drag indicies
  • All systems work in free flight and multi-player

Hardcore Avionics:

  • Fullscreen night vision (experimental)
  • Padlock view
  • FLIR (ATFLIR) simulation (experimental)
    • FLIR video with white-hot and black-hot modes.
    • MP compatible Laser target designation (LTD).
    • MP compatible Laser spot tracking (LST).
       
  • AN/APG-73 Air-To-Ground radar simulation
  • Full terrain masking/occlusion
  • Multiple, highly realistic modes:
    • Real Beam Ground Map (MAP)
    • Synthetic Aperature (SAR)
    • Ground Moving Target Indication (GMT)
    • Sea Surface Search (SEA)
    • Fixed Target Track (FTT)
    • Ground Moving Target Track (GMTT)
    • Air-To-Ground Ranging (AGR)

Documetation:

600+ Page Wiki (including Superbug). We chose to document the TacPack and Superbug with a massive Wiki, because the products are just too dynamic to contain in a conventional .PDF. The Wiki can be monitored for changes and provides a much more suitable medium for an evolving product.

ACMI Playback:

TacPack Air Combat Maneuvering Instrumentation (ACMI) recording provides a highly detailed log of everything that happens during a TacPack flight in any aircraft. Logs can be loaded into Vyrtuoz's TacView for full 3D playback and analysis.

  • Record and playback flights in any aircraft. Records all aircraft (AI and MP), vehicles, weapons, and even target designations and CCIP predictions.
  • Minimal FPS impact
  • Facilitates after-action debriefing/training

Multiplayer Capabilities:

  • FULL multiplayer functionality
  • Drop AI into sessions. Assets such as SAMs, working carriers, tankers and more may be dropped by team members into the battlefield
  • Partial and critical damage modeling
  • IFF system for all AI and human players to facilitate division into teams
  • Anti-cheating measures. Multi-player is about balance. VRS is making every effort to ensure that the TacPack is fair and balanced, and we will continue to support anti-cheating by design and proactive, ongoing software updates
  • Proprietary TacPack server publishing. See and join hosted TacPack servers

In-Game Deployable AI:
Note: The VRS menu system uses standard assets from FSX. VRS does not supply AI objects except for SAM and Drone components.

  • Aerial Refueling Tankers through an intuitive in-flight menu system.
    • Any FSX aircraft can act as a tanker
    • Multiple commanded orbit types
    • Dynamically adjustable altitude and speed
    • A/A TACAN capabilities
  • SAM installations can be placed, given a team, and become active threats visible on RWR and destructible
  • Target Drones can be placed and commanded into various patterns
  • Aircraft carriers (or any vessel in your FSX inventory)
    • Any vessel can be selected and placed at user-defined distances and speeds
    • All vessels both moving and static can contain TACAN and ILS which are instantly available to all single and multi-player participants
    • Fully synchronized movement in MP sessions
    • Vessels can be armed with Sea Sparrow and CIWS point defenses
    • Vessels can be assigned teams

TacPack SDK:

  • TacPack SDK allows advanced integration with third-party aircraft.
  • Available to all developers
  • Current third-party developers include:
    • Aerosoft
    • Iris Simulations
    • Metal2Mesh
    • Dino Cattaneo
  • License and royalty-free
  • All functions available through XML scripting or C++
  • Fully multiplayer compatible

Please read carefully BEFORE purchase! We cannot issue refunds based on failure to observe these important notes!
  MINIMUM (upgrade, bro)
FPS between 10-15
Avoid high-density areas
AVERAGE (all good)
FPS between 20-30
Enjoyable under the majority of conditions
ULTIMATE (dude)
FPS between 30-40
Excellent performance under most conditions
RAM: 4GB 4GB 8GB
CPU: Dual Core 2GHz Quad Core 3GHz Quad Core 3.5GHz+
HDD:

Approximately 750MB (incuding SuperbugX)

Simulator:
  • Flight Simulator X (10) /W Service Pack 2 (minimum)
  • Flight Simulator X (10) /W Acceleration/X-Pack (better)
  • FSX Gold Edition (best)
  • FSX RTM NOT supported
  • FSX SP1 NOT supported
  • Prepar3D NOT supported (commercial-use inquiries welcomed via sales[at]vrsimulations.com)
OS:
  • Windows XP with SP2
  • Windows Vista
  • Windows 7
  • Windows 8
  • .NET framework 3.5. NET 4 framework is fine, but all .NET 3.5 components must also be installed
  • DirectX 9.0c (June 2010) or newer
GPU:
  • 512MB DX9+ (shader model 2.0 or greater)

  • FSX DX10 "preview" mode NOT supported. Experimental features disabled

Multi-player:
  • The TacPack will NOT currently work with FSX multi-player "Missions"
    This is due to the lack of FSX slew support during online mission sessions
  • VATSIM/IVAO sessions (joined using FSInn or SquawkBox) are NOT supported
  • FSHost sessions (joined using FSHostClient) are NOT supported
  • Due to certain incompatibilities and limitations of multi-player sessions, not all animations and/or features may function identically to single-player modes
Internet:
  • Internet required for automatic product activation. Optional manual activation may be performed from a secondary device with web access.
  • Automatic activation requires firewall access to outgoing ports 80 and 443
  • Secure proxies must be disabled for automatic activation.

TacPack Digital Download for Windows XP/Vista/7/8
please read system requirements (above) carefully before purchase!


resources for getting or staying in touch with VRS
   
  • Sign up for our newsletter. We'll let you know as soon as we release a new product, put out a patch, or announce important events.
  • Customer support forum (registration required).
 
  • See the latest announcements in our support forums.
  • Other inquiries: admin [at] vrsimulations [dot]  com
   
Lovingly Crafted Killing Machines Copyright © 2009-2014 Vertical Reality Simulations®, LLC. All rights reserved

Website Useage Terms