
Experience the most detailed and accurate simulation of a combat
aircraft ever developed for Microsoft Flight Simulator. We think
you'll agree, the depth of the simulation is second to none,
making this an investment you can be proud to add to your
collection.Over 3 Years in the Making
The
VRS F/A-18E "Superbug"
for Microsoft Flight Simulator 2004 & FSX, is the culmination of
over 3 years of work by some of the add-on industry's most
talented artists, programmers and flight dynamics gurus. The
F/A-18E is painstakingly modeled in every detail; From avionics
to weapon systems, if it's in the real aircraft, it's in this
simulation!
Avionics Designed from the Navy's NATOPS
Flight Manual
Avionics are the heart of this "glass" combat aircraft, and no
compromises in realism were made to bring you the first truly
accurate simulation of this aircraft's combat and navigation
systems. Four digital displays provide data for navigation,
stores management, targeting, sensors, fuel systems, engine
systems, and flight advisory. With over 40 individual
interactive displays, nothing was left to the imagination.
Highly Realistic Sensor and Targeting
Simulation
Short of actually shooting down AI aircraft, sensor and
targeting systems are simulated just as their real-world
counterparts. You can lock up AI aircraft and receive feedback
to the HUD, radar and early warning systems, just as if you were
in an electronic military exercise -- the only thing missing is
the lethality. The radar simulation takes a number of factors
into consideration, including signal strength (range), aspect
angle, closing velocity (Doppler shift), and more. A total of 8
radar modes (4 primary and 4 ACM sub-modes) are simulated.
Unmatched Virtual Cockpit Quality &
Speed
Although the simulation is heavily focused on avionic systems,
we haven't ignored little indulgences like "eye candy". The VRS
F/A-18E sports a stunningly beautiful and completely
"flyable" Virtual Cockpit in which 100% of the controls are
functional 3D components rather than "projected" 2D maps. The VC
and external models feature a set of extremely high resolution
textures for the ultimate in visual clarity. Gauge update rates
in the VC are optimized for the fastest possible response. Four
types of interior lighting including panel transillumination,
flood, and night vision modes provide a completely immersive
environment. Animated shadows for many of the controls further
enhance the "suspension of disbelief".
Extensive Hand-Drawn, High-res 2D
Sub-panels
Although VCs are becoming quite the norm, we also realize and
appreciate those who prefer their "office" in 2D. The aircraft
features over a dozen 2D panels in native 1600x1200 resolution,
all hand-crafted and extremely clean. A unique "Panel Navigator"
pop-up can be used to quickly find the system you need.
Professionally Designed Aircraft
Management Application
A very comprehensive Aircraft Manager application is included
for loading out an extensive set of weapons and pods, as well as
configuring fuel, failures and preferences. In total, the number
of combinations of stores which can be carried is in the
thousands. Schematics for all major systems including
electrical, environmental, fuel, and hydraulic are interactive
and show you exactly which systems will be affected by the
failure(s) you've chosen. Failures can be immediate or randomly
generated for any system.
Procedural Animation System
A single model file with procedurally animated components
handles all firing, jettisoning and dropping. Each of the 11
loadout stations can be individually dropped/fired with a
corresponding decrease in weight and drag. The external model
features folding wings, tailhook, avionic bay doors, ECS
auxilliary duct doors, complex flight control system-slaved
primary control surfaces, opening nosecone with working (and
tracking) radar dish, deployable boarding ladder, and much much
more. We've also designed a procedurally animated air-to-air
refueling system, or "Buddy Store", which can by carried on the
aircraft so that it may act as a tanker. The entire refueling
process is simulated in intricate detail right down to the
cockpit-installed aerial refueling panel. This is quite simply
the most advanced animation system you're going to find on a
combat aircraft for MS Flight Simulator.
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